Creative Portfolio
Brief
Nine Men's Morris - Developed by GALT (maybe)
Karen Vickers
Producer - Jordon P
Ass. Producer - Harry R
Art - Bryant
Coder - George, Harry L
Sound - Bryant & Harry R
Design - Bryant, George
Story - Harry R
Is Karen Vickers wanting a game because:
- It's for her students?
- For her children?
- For-profit?
- For educational purposes?
NMM is a strategy board game for two individuals dating back to the Egyptian - Roman Empire era but has been modernised inboard and piece condition with the overall concept of the game sticking the same during its modernisation. The aim of the game is to achieve a victory by placing three pieces within a vertical or horizontal means (very similar to tic tac toe or connect 4), however, every time this is achieved a users piece is removed, with the overall aim to reduce the opponent's pieces to less than 3.
The games name comes from the fact that the game comes with 9 black and 9 white pieces.
To start a player will toss a coin to decide who will play white, white moves first and has an advantage as a result. Players will take turns to play a piece of their own colour on any unoccupied point until all pieces have been put on the table. After that play continues, however, each turn consists of moving on the set path.
During both phases whoever achieves a mill will remove the opposing player's piece. This continues until one player's pieces have been removed.
Secondary [Later]
Crisis Management
Agenda
Date & Time
Participants
Corrections of the previous meeting
Agenda Items
Actions to be taken (2nded)
Propose
2 People 2nd it
18/03/20
Due to the current issues regarding COVID-19, in the event that the College closes plans are in place to stay in contact using Discord and GitHub, as per the plan.
However, due to some technical issues my own Hard Drive was wiped, with the level itself not being backed. However, I did begin work on a basic level concept on the C-Drive. The intent is for this room to act as a tutorial room, rather than be a full-on level for the player.
24/04/20
Across the time from the last update, several things have changed. One of the main changes revolves around the 'tutorial level' being redesigned. This redesign would see the room become smaller when compared to the original, under the intent that perhaps the player character entered the station through a maintenance airlock and is now located inside a maintenance room, home to several pipes that pump substances across the station.
There are also two minor additions that were added. The first involved giving the player a flashlight, activated by pressing the F key. This allows us to potentially utilize the darkness as an added layer of difficulty in certain sections. Similar to the flashlight, The second feature involves a blueprint that allows lights to flicker. This allows us to potentially create horror elements through lighting, or perhaps reduce the overall visibility of a room, forcing the player to use the newly implemented flashlight.
Current State of Level - [Unlit mode due to a lack of lighting]
Player Flashlight
Nine Men's Morris - Developed by GALT (maybe)
Karen Vickers
Producer - Jordon P
Ass. Producer - Harry R
Art - Bryant
Coder - George, Harry L
Sound - Bryant & Harry R
Design - Bryant, George
Story - Harry R
Is Karen Vickers wanting a game because:
- It's for her students?
- For her children?
- For-profit?
- For educational purposes?
Research:
PrimaryNMM is a strategy board game for two individuals dating back to the Egyptian - Roman Empire era but has been modernised inboard and piece condition with the overall concept of the game sticking the same during its modernisation. The aim of the game is to achieve a victory by placing three pieces within a vertical or horizontal means (very similar to tic tac toe or connect 4), however, every time this is achieved a users piece is removed, with the overall aim to reduce the opponent's pieces to less than 3.
The games name comes from the fact that the game comes with 9 black and 9 white pieces.
To start a player will toss a coin to decide who will play white, white moves first and has an advantage as a result. Players will take turns to play a piece of their own colour on any unoccupied point until all pieces have been put on the table. After that play continues, however, each turn consists of moving on the set path.
During both phases whoever achieves a mill will remove the opposing player's piece. This continues until one player's pieces have been removed.
Secondary [Later]
Crisis Management
- Have a plan. What are the objectives? - Ass Prod + Who & What will be affected.
In the event X is off, then someone who is perhaps skilled in the position would temporarily take over, or perhaps multiple people will take on a certain role to meet the deadline. - Spokesperson. One voice, Mantra, Purpose.
All individuals should be informed regularly about what's going on, though there would be one dedicated spokesperson. - Honest & Open with Colleagues & Client.
Being dishonest will cause issues among both the team and the client - Informed ALL the Team - Business as usual
Keep the team updated to keep the work ongoing. - Client Informed
The client should remain informed, albeit this should be on request, meaning any assorted files and work should be kept available to other individuals. - Update Often - Avoids rumours.
Simply don't cause issues and provide regular updates to why X or Y hasn't been done. - Social Media - Different Behaviour
Don't use social media during work, as it can create rifts between other people working on the project
Agenda
Date & Time
Participants
Corrections of the previous meeting
Agenda Items
Actions to be taken (2nded)
Propose
2 People 2nd it
18/03/20
Due to the current issues regarding COVID-19, in the event that the College closes plans are in place to stay in contact using Discord and GitHub, as per the plan.
However, due to some technical issues my own Hard Drive was wiped, with the level itself not being backed. However, I did begin work on a basic level concept on the C-Drive. The intent is for this room to act as a tutorial room, rather than be a full-on level for the player.
Across the time from the last update, several things have changed. One of the main changes revolves around the 'tutorial level' being redesigned. This redesign would see the room become smaller when compared to the original, under the intent that perhaps the player character entered the station through a maintenance airlock and is now located inside a maintenance room, home to several pipes that pump substances across the station.
There are also two minor additions that were added. The first involved giving the player a flashlight, activated by pressing the F key. This allows us to potentially utilize the darkness as an added layer of difficulty in certain sections. Similar to the flashlight, The second feature involves a blueprint that allows lights to flicker. This allows us to potentially create horror elements through lighting, or perhaps reduce the overall visibility of a room, forcing the player to use the newly implemented flashlight.
Current State of Level - [Unlit mode due to a lack of lighting]
Player Flashlight
Smart Target (29/04/20 - 06/05/20)
- A basic saving/loading system will be created, with the intention of saving the players progress across the game.
- The saving system will take time to perfect, and will likely require multiple sessions on UE4 in order to sort out.
- While it is possible to create a saving/loading system, whether it will be created is a different story.
- I have till next Wednesday to create a saving/loading application
06/05/20
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